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Job title

Game Designer, Game Producer, Game Developer

Company Cybercoders.com
Wage between $0.00 - $0.00 Annually
Location United States, Pennsylvania, West Mifflin
Employment type Full Time
Education Not Specified
Year Experience 4 - 5 Years of Practical Experience
Travel Not Specified
Published on 10/23/2009
Description

Game Designer, Game Producer, Game Developer, UI wireframes, 3d game objects, level layout

Skills Required - Game Designer, PC, Xbox, PS3, Wii, game levels, game play, AI

Game Designer, Game Producer, Game Developer,

If you are a Game Design who has shipped titles, please read on!

What you need for this position:
- Bachelor degree in computer game design, computer science or a related field is preferred
- 3+ years of related professional experience required
- 3+ years experience with games/design preferred
- Strong sense of game product structure.
- Able to develop relationships at all levels of production and management.
- Well organized and proactive in gathering information and applying information to specific issues.
- Proven ability to work in an extremely fast-paced environment.
- Ability to write schedules and manage teams to schedules.
- Must be able to convey product and task vision to team members to implement.

What you'll be doing:
- Develop concepts and treatments for specific game modes and features, and help implement the design features and game worlds.
- Design game flow from high concept to implementation
- Benchmarking and competitive research to influence continual product improvement
- Determine game level layout and design
- Create and produce game play content
- Evolve and tune game mechanics into fun, intuitive features that are player centric.
- Communicate designs visually and verbally to other team members, by possibly creating 2D maps of game levels, 3D roughs of game objects and level, documenting of gameplay functionality and design plans, document expected behavior(s) and functionality of entities
- Create detailed specs describing concept, content, assets, rules and behavior(s), constraints, etc
- Implement designed elements or oversee implementation of designed elements.
- Test gameplay and use results to tune gameplay, to make the game more enjoyable
- Examine problem sets and determine optimal solutions
- Develop product requirements and write specification documents for development team
- Develop workflow schematics
- Write product documentation for game users
- Correct errors found in product after live deployment
- Effectively receive and give constructive criticism
- Collaborating with the internal production, & marketing teams to define problem sets and determine tasks
- Develop systems and tools to improve team workflow and product efficiency
- Coordinate work of development team to complete tasks and projects
- Prepare cost and labor estimates
- Develop schedules and manage teams to them to ensure product goals are met

So, if you are a Game Designer with shipped title experience, please apply today!

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Experience/Skills
See Above
 
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