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Job Information
Job title

Senior Graphics Programmer - Video Games/Xbox 360/PS3

Company Cybercoders.com
Wage between $0.00 - $0.00 Annually
Location United States, California, Oceanside
Employment type Full Time
Education Not Specified
Year Experience 4 - 5 Years of Practical Experience
Travel Not Specified
Published on 6/25/2009
Description
We are seeking an enthusiastic Senior Graphics Programmer to develop and support the engine libraries and tools for graphics, physics, animation, networking, AI, character behaviors, core systems and other technologies that are used across our Xbox 360, Playstation 3 and PC video game titles. This Graphics Programmer will work in our Oceanside, CA studios creating and tuning lower-level character behaviors and character physics. MUST be proficient in C/C , have excellent HLSL and Cg programming skills, and experience with 3D graphics APIs (Direct3D 9 and/or OpenGL). Requires a Bachelor's degree in Computer Science or Software Engineering, an understanding of a variety of special FX techniques. Significant knowledge of how to program the vertex and pixel shader hardware units and multithreaded/SPU programming. If this sounds like you, please read on!

Requirements:
Bachelor of Science in Computer Science or Software Engineering
Excellent C/C programming skills.
Excellent HLSL and Cg programming skills.
Experience with 3D graphics APIs (Direct3D 9 and/or OpenGL).
Experience developing and supporting the engine libraries and tools for graphics, physics, animation, networking, AI, character behaviors, core systems and other technologies that are used across Xbox 360, Playstation 3 and PC titles.
Good "can do" attitude with a service oriented personality.
Being versatile and regularly proving a readiness to tackle new challenges.
Ability to work with artists to make sure they can get the most out of the technology.
Passionate about playing and making games!

Pluses:
At least one shipped console or PC title; preferably on the Xbox 360 and/or the Playstation 3 console.
Experience in identifying bottlenecks and optimizing existing/future rendering code.
Significant knowledge of how to program the vertex and pixel shader hardware units.
Knowledgeable in variety of special FX techniques.
Experience with multithreaded/SPU programming.
Ability to debug engine level code.
Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, GCM Replay, Tuner, Vtune, etc.).
Ability to research existing

Responsibilities:
Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
Work closely with the game project teams to assist in integrating video game engine graphics technologies into the game projects, identify extensions to that technology, and help create those improvements.
Work with others to create our next-generation graphics pipeline that includes full shader support, advanced lighting/rendering techniques, and special effects.
Help evangelize and facilitate the sharing of successful graphics approaches from the game projects across entire studio.

What's in it for you:
  • Competitive salary, DOE
  • Generous benefits package
  • Great work environment,
  • Full-time onsite position at our studio in Oceanside, relocation assistance available to qualified candidates
So, if you are an enthusiastic Senior Graphics Programmer with experience developing video game engine libraries and tools for graphics, physics, animation, networking, AI, character behaviors, core systems and other technologies that are used on Xbox 360, Playstation 3 and/or PC video game titles, please apply today!df-tc


Experience/Skills
See Above

Other desired skills:
Senior Graphics Programmer - Video Games/Xbox 360/PS3

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